Advanced Military Engineering Guild - Decreased the +2/+3 armor at level 4/5 to +1/+2 armor. Military Engineering Guild - Decreased the +2/+3 armor at level 4/5 to +1/+2 armor. Bioengineered Food Plantation - Decreased the food cost for next colonist reduction from 10/20/30/40/50% to 10/15/20/25/30% The Cosmite Amplification Lab decreases cosmite cost of produced (modded) units and gives status effect resistance to produced units at levels 3/4/5. Expedited Learning Center has been replaced with the Cosmite Amplification Lab. Military Innovation Sector - Changed the 10%/20%/30% income when all slots filled to give produced units 1/2/3 ranks. Agricultural Export Sector - Changed the 10%/20%/30% income when all slots filled to give 1/2/3 food per colonist in slot. Society Investment Center - Changed the 10%/20%/30% income when all slots filled to give 1/2/3 knowledge per colonist in slot. Optimization Control Agency - Changed the 10%/20%/30% income when all slots filled to give 1/2/3 energy per colonist in slot. The essence charge is lost.Changelog for V1.200 - Tyrannosaurus Patch (18 February 2020) - Part II: Target friendly unit heals for 15 If the unit has an essence charge, it is instead healed for 30 and dispelled of all hostile status effects. Target the essence in a unit to trigger a revitalizing reaction, healing them. This mod can only be applied to units with land movement. Only one type of incarnation can be active at a time. Additionally, this mod grants the unit +1 If successful, this unit gains an essence charge. When attacked, there is an 8 chance to apply energy drain to the attacker.After using this ability, the unit goes into defense mode. The unit and all allies within the barrier gain +2 per essence charge consumed to create the barrier. The unit forms a barrier around itself and all adjacent hexes.
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